In this part, you will learn how to convert your game ready textures into dota2 ready textures and then view them in Shader FX right in your viewport.
In Section 3, Paul Kind will walk through the process of creating the textures for the OmniKnight sword created in the previous 2 sections.
Section 3 Part 1: Preparing and texturing in Photoshop
Section 3 Part 2: Texturing continues
Section 3 Part 3: Finalizing your textures and adding details
Section 3 Part 4: Organizing and getting ready for Dota 2 usin
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