Using Maya LT for Rigging and Animation at OKGD User Group

Learn more: To begin the night’s discussion, Delano went through some basic animation and rigging techniques using Maya LT and a character asset from Digital-Tutors’ Indie Game Development Pipeline Series called the Ghost Knight. He used Maya LT to demonstrate some basic rigging techniques for the the character. He also illustrated how to add joints for articulation that looked realistic based on human anatomy. He had a lot
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