Maya LT for Unity Developers: Asset Creation & Workflow -- part 2

In this series Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity. Find Wes on Twitter, @the3dninja. In this video, Wes shares more tips and tricks when working within Maya LT: adjusting viewport properties for working with large objects, handling asset rotation between Maya LT and Unity, snapping objects, and retopologizing game assets to achieve lower polygon models for use in-game.
Back to Top