Blender 2.8 Character Modeling - Part 4 of 8: How to Detail Accessories

Part 4 of 8 of a character modeling series where we add some details to our base accessories in Blender 2.8. Chapters 0:00 Introduction 0:12 Our Goal 0:25 Goggles 4:42 Shoulder Armor 5:41 Shoulder Straps (Adding Holes with Built-in Blender Add-on Loop Tools) 8:07 Forearm Straps 9:01 Ammunition 11:42 Back Straps 12:25 Backpack (Using Lattice) 13:12 Hunting Knife 15:19 Gun 17:58 Beard, Eyebrows, and Moustache 19:16 Wrap-up Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories - Part 5: How to Head & Body Retopology - Part 6: How to UV Unwrap - Part 7: How to Texture Paint - Part 8: How to Rig & Composite - Let’s Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
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