#RiggingInMaya | Part 05 | Skin Binding & Editing

Hello and welcome in my #rigging in #Maya series. You now have the skeleton ready so let’s look at making it drive the model. In this video we will explore Maya’s skin binding options, as well as looking at how you can edit the weights once the model is skinned. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:46 Channel Support Options 01:51 Quick Selection Sets 05:18 Skin Binding 17:57 Skin Clusters 18:31 Adding Extra Joint Influences 20:23 Editing Weight Values Manually 21:34 Painting Weight Values 27:43 Join the antCGi Club --------------------------------------------------------------------------------------------------------------------------------- Visit the antCGi Store - Join the antCGi Club - Say “Thanks!“ with a Coffee -
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