Hello and welcome in my #rigging in #Maya series.
it’s about time we started to tackle some of the systems which the controls will drive.
As this is a game rig, we want the base skeleton to be left as clean as possible so what we are going to do next is create a series of #control #joints. These will give us a cleaner rig, especially when it comes to exporting.
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00:00 Introduction
00:35 Channel Support Options
01:41 Create The Base Joints
03:50 Changing Joint Colours
04:41 Joint Renaming
06:31 Connecting the IK & FK Arm
11:05 Why Use Constraints Instead of offsetParentMatrix
13:55 Connecting the IK & FK Arm Continued
20:00 Connecting the IK & FK Leg
25:45 Spine & Limb Overview
26:52 Join the antCGi Club
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