#RiggingInMaya | Part 04 | Rotational Axes & Orientations
Hello and welcome in my #rigging in #Maya series.
You now have one half of the skeleton built and positioned, but we aren’t ready to skin the models just yet. In this video we are going to make sure the rotational #axes and rotate #orders are all setup and once they are, we can then safely move on and look at making this skeleton drive the creature model.
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00:00 Introduction
00:20 Channel Support Options
01:25 Skeleton Updates
01:50 Rotational Axes Updates
08:08 Adjust Thumb Orientation
09:42 Realign Translate Axis to Rotate Axis (joint -e -zso)
11:10 Create The Right Side - Mirror Joints
14:42 Set Preferred Angle
15:44 Rotate Orders & Gimbal Lock
18:44 Update All Rotate Orders Script
26:05 Join the antCGi Club
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