#RiggingInMaya | Part 04 | Rotational Axes & Orientations

Hello and welcome in my #rigging in #Maya series. You now have one half of the skeleton built and positioned, but we aren’t ready to skin the models just yet. In this video we are going to make sure the rotational #axes and rotate #orders are all setup and once they are, we can then safely move on and look at making this skeleton drive the creature model. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:20 Channel Support Options 01:25 Skeleton Updates 01:50 Rotational Axes Updates 08:08 Adjust Thumb Orientation 09:42 Realign Translate Axis to Rotate Axis (joint -e -zso) 11:10 Create The Right Side - Mirror Joints 14:42 Set Preferred Angle 15:44 Rotate Orders & Gimbal Lock 18:44 Update All Rotate Orders Script 26:05 Join the antCGi Club -----------------------------------------------------------------------------------------------------------------------
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