GDC 2018 Tech Demo - NVIDIA RTX Real-Time Ray Tracing in Metro Exodus
We are happy to announce our collaboration with NVIDIA using RTX technology to include real-time ray traced Global Illumination in our upcoming game, Metro Exodus.
This demonstration shows RTX implemented and running in Metro Exodus, on our proprietary 4A Engine, using actual game content - you might recognise this environment from our 2017 E3 trailer! We have utilized true raytracing to render both Ambient Occlusion and Indirect Lighting in full realtime, in a practical in-game scenario.
“Previously, we had utilized a mix of several custom-made systems to satisfy our hungry demand for dynamic content of varying scale. Now we are able to replace it with one single system that covers all our needs and outputs the quality of offline renderers.” - 4A Games’ Chief Technical Officer, Oleksandr Shyshkovtsov.
Check out the full blog post on our website for more information:
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Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
Flee the shattered ruins of dead Moscow and embark on an epic, continent-spanning journey across post-apocalyptic Russia in the greatest Metro adventure yet.
Explore the Russian wilderness in vast, non-linear levels and follow a thrilling story-line inspired by the novels of Dmitry Glukhovsky that spans an entire year through spring, summer and autumn to the depths of nuclear winter.
Metro Exodus will be departing February 15 2019 on Xbox One, PlayStation 4, and PC!
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