Exporting UDIM Textures from Substance to Maya (Arnold)
Learn how to export Textures from Substance Painter to Maya. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply those in Maya so they can be rendered with Arnold.
I want to be your Digital Art Mentor. I’ve been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
TIMECODES:
0:00 - Intro
0:31 - Export Mesh out of Substance
3:19 - Exporting Materials from Substance Painter
7:56 - Importing Materials into Maya
9:50 - Creating Arnold Material
10:08 - Plugging in Color UDIM tiles in Maya using UV Tiling Mode
11:34 - Adding Roughness UDIMs in Maya using UV Tiling Mode
12:05 - Applying Normal Maps UDIMs in Maya using UV Tiling Mode
13:05 - Matching my Substance Lighting in Maya
14:44 - Reversing the Normal Map in Maya
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Wyzant:
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