Back from Annecy! - LIVE #196

Support the future of Blender #b3d * Music by @Thaehan -- UI * show gizmo while transforming * Support for showing candidates for string properties * Add file browser operator to edit directory field * Add tooltips for the shader item * Use “bl_order“ for UI child panels * Add initial “grid view“ * NLA strip names overflow strip * Fix numbers jumping in edit voxel size widget * Adds operator to duplicate the active color attribute layer * BLF: Fallback Font Stack * Keymap: use both left/right modifier keys CYCLES * Cycles: Add half precision float support for volumes with NanoVDB * Cycles: Fix rendering of packed UDIM tiles with different sizes * Cycles/EEVEE: load 8 bit image textures as half float for some color spaces * Sculpt: PBVH Draw Support for EEVEE GEO NODES * new Volume Cube node * Instance Rotation Node * Add Instance Scale Input Node * add ’Intersecting Edges’ output for boolean node * speedup Separate XYZ node * Show supported types in geo socket tooltip * tweak Volume to Mesh threshold declaration * Nodes: Show node description in Node add menu * Functions: speedup multi-function procedure executor * Asset Browser: Show “Current File“ icon in sidebar source field GPENCIL * GPencil: Add support to name new layer when moving to layer * LineArt: Speedup construction of quad trees. LIB OVERRIDES * Add full support for camera’s background images * Make ’image/movieclip user properties editable * 3DView: simplification and improvements of override creation * VSE preview transform autokeying improvements * VSE: Make time operations self-contained * Color Management: add Filmic sRGB as an image colorspace * Clip editor: Default to average error sort in dopesheet XR * XR: Fix controller flicker when switching action sets * CMake: optionally disable OBJ, STL & GPencil SVG support * Py Docs: Update Sphinx and dependencies PYTHON * Compositor: add pre/post/cancel handlers and background job info I/O * STL: Add new C based STL importer * OBJ: vertex colors support in importer and exporter * OBJ: Enable undo for experimental OBJ importer * OBJ: Use filename as the default object name * USD: Enable operator presets when exporting * USD import: Handle material name collisions * USD: speed up large USD imports by not rebuilding material name map for each object * IO: speed up large Alembic & USD imports by doing fewer collection syncs ADD-ONS * AE: export object hide_render as AE opacity * AE: export multiple cameras when using markers * AE: group images and solids into a folder * glTF: use color attribute API instead of vertex color FIXES * Outliner performance: Only expand sub-trees if needed CURVES * Add soft selection in sculpt mode * use uv coordinates to attach curves to mesh * support adding keymap items for operators
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