Pixar Style Hero Lighting Techniques | Fluffy Sweater in Maya and Xgen | part3

Mastering Xgen in Maya to create a photoreal sweater and learn how to shade and light it to make it stand out. SOURCE FILES: DISCORD COMMUNITY MODEL AND TEXTURE BY Sachin Sivakumaran This can be applied to any software which is using Arnold. Specifically, you’ll learn... How to set up a ZBrush file and how to setup texture paint layers using Substance Painter. Those maps will be exported as a UDIM map and imported in to Arnold using Maya. After that we will be working with XGen to create guide curves, which will help with shaping the fur on the sweater. Adjusting several parameters and working with randomness and attributes we get a nice fluffy fur. Towards the end we will apply a photoreal hair shader and apply some basic lighting techniques. #pixar #grooming #xgen If you like this video please leave a comment below and gi
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