Eyelid Rig - Bone Rig | Blender Rigging For Animation

In this second video, I’ll explore how to rig the eye using bones that rotate from the center of the eyeball. This is better than a shape key as it follows the curvature of the eye. Download the files here: Eyelid Geometry: Shape Key Method: Action Constraint: Weight Painting Tip: 0:00 - Introduction 0:50 - Adding the armature 2:50 - Moving the bones to the vertex 4:40 - Snapping to the points 4:50 - Adding the bottom lid pieces 5:40 - Fixing the axis 6:50 - Weight painting the rig 7:20 - Flood to the head bone 8:10 - Preparing the options 9:00 - Painting the weights 10:00 - Testing the weights 10:45 - Adding the controls 11:30 - Adding drivers 13:10 - Adding a panel 17:00 - Fixing the roll axis 18:00 - Cleaning up the weight painting 19:20 - Testing out the weigh
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