In this shader tutorial, I show the additional steps required to do triplanar projection with normal maps in Unreal and Unity. This method works correctly even when the mesh’s UVs are flipped, rotated, or mirrored. It’s a little complicated, but the results look great and work great too!
Here are each of the videos in our triplanar series so far:
26 - - texture projection
27 - - direction masks
28 - - basic triplanar projection
29 - - triplanar projection improvements
Screen shot of the Triplanar Normals graph in Unity:
Unity Triplanar Normals Graph file (Unity ):
(To download this assets, please right-click on the link and choose “save link as...“, then select a location for the file.)
Screen