World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1

World Creator 2 Tutorial Series Part 13 In this video, we’ll talk about how: → Create terrain using World Creator 2 and using sculpting tools, as well as different filters. → Create a special sand mask near the ocean → Import this terrain into Unreal Engine and Brushify → Assign auto-material → Configure Distance Tilling and enable Triplanar → Add a sand layer and apply the mask from World Creator. More tutorials: - World Creator 2 → - Unreal Engine 4 → - Brushify → Video content: 0:00 - Lesson topic. Thanks. 0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the “Custom Base Shape“. 4:48 - Adding Area and sculpting. 6:19 - Filters: “Mountains“, “Sediment“, “Erosion Fluvial“, “Canyon Eroded“. 9:23 - Sculpting the entire landscape 12:12 - Sand texture and mask for Unreal Engine 4 14:50 - Creating a project in Unreal Engine 15:24 - Add all Brushify assets to the proje
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