Arnold Tutorial - Stylized iridescent shading effect in MtoA
This tutorial shows how to create a stylized iridescent shading effect using the facing_ratio shader, ramp_rgb, and color_correct shaders. This is a fake effect. If you want something that is more physically correct then you should use :
Facing ratio:
Ramp RGB:
Color Correct:
#maya #arnoldrenderer #shading #lighting
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