Texturing Realistic Creature in MARI - Zorak Chapter Two - Texture and Lookdev - Maya and Arnold
Hi!
Welcome to Chapter Two of Creating the Creature Zorak.
In the first chapter, I went through my process of creating the creature in Zbrush and Maya and rendering the final work in Arnold Renderer. In this tutorial, I will texture the character in MARI then lookdev and render the final character in Maya and Arnold.
I hope you’ll enjoy this final chapter.
Thank you.
John
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Timecodes
0:00 Intro
00:21 Import Lores and Hires Mesh
01:51 Baking Mesh maps
03:25 Teleport Node
03:50 Skin Mask IDs
04:20 Building MARI Template
04:41 Skin