Learn how to set up a vector displacement map from ZBrush to Arnold for Maya. Vector displacement maps are powerful and produce great results.
The video as a written tutorial:
FlippedNormals Eye Kit:
01:38 - The tutorial as a written tutorial
02:10 - Prerequisites for vector displacement maps to work
02:48 - Vector displacement map settings in Preferences for Arnold
03:46 - MultiMapExporter Settings
05:52 - Maya Setup
06:14 - Setup Explained
06:41 - Setting up Vector Displacement nodes
08:16 - Setting up model subdivisions
09:44 - Validating the displacement setup with decimated mesh
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