Demystifying Post-Production: UV Workflows – Unwrapping Hard Surface Models in Cinema 4D – Week 2

DPP: UV Workflows – Unwrapping Hard Surface Models in Cinema 4D – Week 2 Join us for an exciting series of live streams about UV and texturing workflows in Cinema 4D and ZBrush. In this series, we will guide you through the basics of UV editing and texture projections. Based on a series of useful projects, we are also going to go through the whole process of unwrapping characters, organic, and hard surface objects. Demystifying Post-Production: UV Workflows – Unwrapping Hard Surface Models in Cinema 4D Join us for session 2 of our UV Workflows month! We will dive into unwrapping hard surface models in Cinema 4D and elaborate on the workflows we showed last week. 00:00:00 Waiting Loop 00:02:09 Welcome 00:03:12 Housekeeping 00:06:19 Today’s Theme 00:07:13 Pizza Box, flat design, Session 00:07:44 __ Flat Design, Outline 00:09:10 __ Loading the design 00:10:43 __ Modeling the box 00:12:17 __ Extrude Edges 00:13:26 __ Set lines diagonal, Knive 00:13:57 __ Space Bar, tool switch 00:15:36 __ Flat Design to image, UV 00:16:29 __ UV Transform, fill UV space 00:17:20 __ Create UV Mesh Layer, Image 00:17:37 __ Open File in Photoshop 00:19:20 Tip - Where to post tool ideas 00:20:18 __ Which side will be inside 00:21:49 __ Fold the design, manually 00:22:27 __ Position the rotation axis 00:24:36 __ Make sure cuts are done 00:25:15 __ Quick Axis rotation, L-click 00:26:33 __ All folded 00:26:49 __ Add thickness, Thicken 00:27:49 __ Building the Design, Proxy 00:28:40 __ Apply texture 00:29:06 __ Thicken, Selections, material 00:30:42 __ Photoshop, Final Design 00:32:05 __ Mograph, Rendering 00:33:47 Q Selecting Edges Symmetrically 00:35:11 Q Animate packaging, Asset Browser 00:37:26 Q Spline and Exdrude 00:41:26 Q Using Illustrator files 00:41:39 Q Bend Deformer 00:42:14 Q VFX 00:42:52 Q Package Design downloads 00:43:12 Q Moving holes 00:43:32 Q Bones Joints, FBX, Alembic 00:44:07 Pizza box, Volume Model 00:45:27 __ Inner “ears“ 00:46:11 __ Un-foldable without tearing it 00:47:14 __ Frontal Projection, Relax 00:48:06 __ Relax problem, solving with Seams 00:51:23 __ How to set up the Frontal Project 00:51:48 __ Orienting the UV Mesh 00:52:08 __ In part 1, distorted or good results 00:52:40 Q Remesh and UV 00:55:21 Q Pringles Tube 00:56:44 Q __ Diameter variable, various options 00:58:47 Q __ Shrinkwrap (hint) 01:00:35 Q Displace Deformer in Triplanar mode 01:02:04 Q Fix Hourglass Curve 01:10:33 Q __ Pre-distort example 01:17:11 Tip - Workplane, alignment 01:22:18 Q UV and Liquids, or Volume - changes 01:24:08 Next Week, part three, organic unwrapping 01:25:52 Q UV Tags for several materials, one Object 01:29:37 Q UV maps and modification, SDS, Thicken, etc 01:32:53 Q __ SDS-UV, Standard, Boundary, Edge 01:34:22 Q __ Beveles 01:35:44 Q Two materials, selections, back and front 01:39:55 Q __ Flat projection trick, many materials 01:41:36 Q Redshift 3D, State node, Normal per pixel 01:44:00 Q __ Various information channels, e.g., UV 01:47:00 Q Rings over a bottle texture, Redshift 3D 01:49:45 Q __ Tiling on or off 01:52:50 Wrapping up 01:54:14 Thank you and bye!
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