Demystifying Post-Production: UV Workflows – Unwrapping Hard Surface Models in Cinema 4D – Week 2

DPP: UV Workflows – Unwrapping Hard Surface Models in Cinema 4D – Week 2 Join us for an exciting series of live streams about UV and texturing workflows in Cinema 4D and ZBrush. In this series, we will guide you through the basics of UV editing and texture projections. Based on a series of useful projects, we are also going to go through the whole process of unwrapping characters, organic, and hard surface objects. Demystifying Post-Production: UV Workflows – Unwrapping Hard Surface Models in Cinema 4D Join us for session 2 of our UV Workflows month! We will dive into unwrapping hard surface models in Cinema 4D and elaborate on the workflows we showed last week. 00:00:00 Waiting Loop 00:02:09 Welcome 00:03:12 Housekeeping 00:06:19 Today’s Theme 00:07:13 Pizza Box, flat design, Session 00:07:44 __ Flat Design, Outline 00:09:10 __ Loading the design 00:10:43 __ Modeling the box 00:12:17 __ Extrude Edges 00:13:26 __ Set
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