Demystifying Post-Production: UV Workflows – Starting with the Basics – Week 1

DPP: UV Workflows – Starting with the Basics – Week 1 Join us for an exciting series of live streams about UV and texturing workflows in Cinema 4D and ZBrush. In this series, we will guide you through the basics of UV editing and texture projections. Based on a series of useful projects, we are also going to go through the whole process of unwrapping characters, organic, and hard surface objects. Demystifying Post-Production: UV Workflows – Starting with the Basics Join us for an exciting live stream about UV unwrapping and texturing basics. You will learn when you need to unwrap UVs and when you can just use texture projections. Furthermore, we will demonstrate the basic unwrapping workflow in Cinema 4D. 00:00:00 Waiting Loop 00:02:32 Welcome 00:03:44 Housekeeping 00:06:47 Today’s Topic, UV Workflows 00:07:38 __ Noseman’s earlier UV content 00:09:51 Globe Remapping, the History 00:10:55 __ Problem, Distortion 00:11:53 _
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