VEX Isn’t Scary - Part 2: Conditionals

Welcome to ’VEX Isn’t Scary’! This is a continuation of the ’Houdini Isn’t Scary’ series and covers how to code in Houdini and use that code to drive your 3D work. This was only available on Patreon but was brought onto the public domain by SideFX. Now, it is available here on our channel so that you can easily access it. In part 2, we go over conditionals. This lesson reiterates a lot of what we covered in Part 1 but now with the inclusion of Conditionals. Conditionals let you control the logical flow of the code. You will explore the anatomy of an if-statement and how you can use conditionals to do things that are difficult to do with any other node in Houdini. Hope you enjoy!
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