VEX Isn’t Scary - Part 3: Functions

Welcome to ’VEX Isn’t Scary’! This is a continuation of the ’Houdini Isn’t Scary’ series and covers how to code in Houdini and use that code to drive your 3D work. This was only available on Patreon but was brought onto the public domain by SideFX. Now, it is available here on our channel so that you can easily access it. In part 3, we go over Functions. Functions are pieces of code that you can call upon to shorten your code and make your life easier. They are a core part of VEX and can be used for a wide variety of actions. In this part, you use a few functions including set( ), rand( ) and removepoint( ). You will also learn about geometry handles and the existence of global variables such as @Frame. Hope you enjoy!
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