TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 3: The Corona Volume Material

In part 3 of this series, we’ll take a look at the Corona Volume Material, ideal for creating materials that do not have a solid surface. 00:00 - Corona Volume Material, introduction 00:39 - Our test object for smoke 01:06 - Creating a Corona Volume Material for the object 01:31 - Corona Volume Material, setting the Absorption Distance 02:00 - Corona Volume Material, setting the Scattering 02:37 - Corona Volume Material, setting the Scattering Directionality 03:38 - Corona Volume Material, the Single Boun
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