Unity HDRP Tutorial - Volumetric Clouds Advanced Configuration (Part 2)

In this tutorial, you will learn how to add stunning Volumetric Clouds to your Unity3D project using Unity’s High Definition Render Pipeline. You will also learn how to customize your clouds and create a wide variety of cloud styles that suit your project. We were using Unity Version: 2021.3 A big thank you to Unity for sponsoring this tutorial! 00:00 Intro 00:07 Shoutout to our Sponsor Unity 00:14 What you will learn 00:41 This Guide builds on Part 1 (Link below) 00:55 Understanding Advanced Customization 02:06 Scene and Volume Setup Advanced Customization 03:53 Advanced Settings Overview 04:10 What are Cumulos Clouds 04:26 What are Alto Stratos / Alto Cumulos Clouds 04:41 What are Cumulonimbus Clouds 05:08 What is the Rainmap 05:25 Setting Up Advanced Clouds (Download-Link below) 11:43 Authoring Advanced Cloud Texture Maps 13:40 Understanding Manual Customization 14:46 Scene and Volume Setup Manual Customization 15:11 Manual Settings Overview 16:45 Setting Up Manual Clouds / Cloud Map and Cloud Lut texture maps 18:14 Cloudmap Texture 19:19 CloudLut Texture 21:37 Individual Channels of the CloudLut Texture 23:22 Authoring Manual Cloud Texture Maps 24:06 Summary 24:44 Timelapse Links mentioned in this Video: ► Files for this Tutorial as UnityPackage: ► First Part of “How to setup Volumetric Clouds in Unity - HDRP Tutorial“: _______________ Our Game BEAM on Steam: UnityTips - Playlist: BinaryImpact on Twitter ► BinaryImpact on Facebook ► BinaryImpact on Instagram ► BinaryImpact on Twitch ► BinaryImpact on Reddit ► BinaryImpact on Discord ► Other useful Links ► #unity #tutorial #unitytips
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