QFX Terrain - Houdini Heightfield to Unity HDRP, Breakdown

Available on the AssetStore NOW! -*-*-*- -*-*-*- Export timelapse a Houdini Heightfield to Unity HDRP Terrain, supporting tessellation and tree scattering based on splatmap channels. To be able to handle the 8 layers of the Unity terrain, I created a custom LayeredLit Tessellation shader dealing with 8 layers in a RGBA channel order. #houdini #unity #realtime
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