Terrain Handbook 09 | Icy Biome | COPs Texture Breakdown

Nothing really new here, if you didn’t already watch the Dusty/Fiery biome parts. If you haven’t, then hey - we’re going to use VOP COP2 Filter, Composite, Color, Levels, Noise and a few more nodes in the COPs context to generate our textures. We stay in Houdini and do it all here! See the rest of the videos and download the project file here:
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