Terrain Handbook 11 | Dusty Biome | Shaders & Rendering

So, the final part is to prep a piece of geometry with UVs, on which we will apply all the textures we generated for it. Since we are going to be using a displacement map, it’ll just be a grid that we create. And yes, we will take this and the scattered rocks into LOPs and assemble our textures/materials, to render out some crunchy sharp pixels in Karma. See the rest of the videos and download the project file here:
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