In this Part 3 / 3 of my IK-Rig mini-series, I finish the character rig by creating leg & feet bones with IK constraints, an overall controller bone for the entire armature, and link the character mesh to the armature. (the hardest part conceptually of this part is the foot setup).
PART 1:
PART 2:
DOWNLOAD FINISHED RIG (.blend file):
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