Multi-layered SVG Workflow (Inkscape + Blender)

Diving deeper into the Inkscape to Blender workflow, where we use Trace Bitmap to separate each color channel into a multi-layered SVG file. Main video here: Software used: Tiger image: ChatGPT Prompt: “Hey! Can you write a Blender script that will offset each object in the outliner by a value of 0.1 on the Z axis, based on their order of appearance? So the first object will move 0.1 on the z axis, the second will move 0.2, the third will move by 0.3 and so on.“ Code from ChatGPT below: import bpy # Get the selected objects in the outliner selected_objects = # Initialize the z_offset z_offset = 0.1 # Iterate through the selected objects for obj in selected_objects: # Check if the object is visible in the outliner if (): # Translate the object on the Z-axis = z_offset # Increment the z_offset for the next object z_offset = 0.1
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