Skyrim’s Lead Designer On Starfield’s Origins And Bethesda’s Evolution - MinnMax Interview
Ben Hanson interviews Bruce Nesmith about his long career at Bethesda Softworks, where he was the lead designer on The Elder Scrolls V: Skyrim, senior systems designer for Starfied, and overall design director for the studio. He started at the legendary RPG studio in 1995, so we have a lot of ground to cover. He talks about the growth of Bethesda and some of the natural pitfalls they’ve fallen into recently with Fallout 76 and Starfield’s development. Bruce started his career in 1981 working at TSR (the company that invented Dungeons & Dragons) so we also talk about his thoughts on Baldur’s Gate 3. We also cover Bethesda’s first space game that never released called The 10th Planet and how The Elder Scrolls II almost destroyed the studio. There’s a lot in this interview, so we hope you all enjoy it and help share it online. Directly support independent games media and unlock the podcast version of MinnMax’s interviews by supporting us on Patreon!
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