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00:00 Intro
00:40 Steam
Features
01:55 Detail Textures and materials
02:47 Morph Target Animations
03:43 The Event Buffer
04:39 VR and reimplementing DX’s Weapons
06:30 VR weapon interactions
07:07 VR IFF
07:41 Modding DXU24
08:32 Bugs and Performance
08:56 Lighting Optimization
What’s Left to Do?
10:23 Modding DXU24
10:45 Render Iterators
11:12 Viewports
11:27 DXU24 UI
11:46 End to End Streamlining
12:17 Decoupling the Camera
12:57 Performance and Visual Tweaks
13:24 Release Date
14:11 Outro
14:48 Current State of the Project intro
15:21 Deus Ex Intro cinematic
17:40 Deus Ex Training Level
This video does not cover ALL changes made over the last few months, simply the ones that I remembered to shoot footage for, do voice over for and edit into the video. There are plenty other minor changes as well.
DXU24 is an on-going project with a lot of things to do. The eventual goal is to have a user moddable, first-class VR experience for Deus Ex, first and foremost.
DXU24 is not a remake or a remaster, it does not recreate any copyrighted assets contained in target games. It instead interprets target games while they are running on your PC and adapts them to run in Unreal Engine 5 in real-time. A legal copy of any target game is required to run DXU24.
Side-by-side comparisons shown in the video are recorded concurrently, showing both Unreal Engine 1 and Unreal Engine 5 running at the same time, no video editing was done to composite them side-by-side, it is a single screen capture of two separate applications.