TU Wien Rendering #4 - Diffuse, Specular and Ambient Shading

As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the most common materials seen in nature: one for diffuse, specular, and ambient shading. They provide quite beautiful and powerful results with a staggeringly simple formulation. About the course: This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various
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