富江第二弹,想还原我心目中的漫画名场面,并借此练习下UE的灯光和场景。过程中发现玻璃 水的表现有点难搞,试了几种方法,最后使用了Houdini计算导出cache来实现。没精力接着做人物动作了,下个作品再接再厉~
Tomie Part 2, I want to restore the famous scene of the Comics in my mind,And use it to practice the lighting and scenes under UE.
In the process of making the work found that the performance of glass water is a bit difficult,After trying several methods, I finally used Houdini to calculate the exported cache to achieve,
I don’t have the energy to continue to do the character action, the next work will continue to work ~
BGM from:TVアニメ「伊藤潤二『コレクション』」
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