Character Design for Blender - Chapter9: Advanced rigging
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The ninth chapter in the “Character Design for Production“ tutorial series.
In this series we create a character from scratch, all the way through modelling, sculpting, texturing, rigging and animation.
In this lesson, we’ll take our rigify rig from chapter 8 and add a bunch of new features to it, such as proper toe controls, an IK/FK tail and a basic facial rig.
#Blender #tutorial #characterDesign
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