Rendering Houdini Effects in Eevee

Since the release of Blender 2.8 people are looking into Eevee, their rasterisation real time render engine. Eevee is free and gives good and quick results, so why not bringing over effects from Houdini to render there. In this tutorial I’ll walk you through the steps necessary to render your first Eevee animation. The skull model is a photogrammetry based scan of a human skull form my Aixterior project, that will provide an online library of 3D scans in the future. If you want to stay up to date about Aixterior follow @aixterior on instagram: The project files can be downloaded here: I used the sIBL HDR “Barcelona Rooftops“ that you can download here: 00:39 Start of the Houdini part 02:50 Animate the cutting plane 06:20 Create the boole 08:30 Output to alembic 10:00 Import into Blender 11:40 Shaders 14:25 Model the seamless backg
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