I recreated Refik Anadol’s art in Houdini (Tutorial)

Learn how to create and render fluid particle simulations in the style of Refik Anadol in Houdini! We will cover FLIP fluids, velocity fields, coloring particles post simulation and rendering everything in Karma XPU. Download a free apprentice license and follow along: Refik Anadol’s amazing art: All simulations done in Houdini 20, rendered in Karma XPU. If you want to loop your animation check out evanrudefx’s video: My PC spec’s: GPU: RTX 3080 CPU: Ryzen 9 5900X RAM: 64GB DDR4 OS: Windows 11 00:00 - Intro 00:22 - Source Setup 01:22 - DOP Setup 02:30 - Velocity Field 04:05 - Custom Velocities 05:05 - Color Patterns 06:05 - Minor Tweaks 06:32 - Rendering in Karma XPU
Back to Top