Devlog 07 - Ghibli Environment Design in Blender

#devlog #gamedev #b3d Hi everyone! Welcome to a new devlog! In this episode, we are going to talk about environment design. I’m still experimenting with different aesthetics to define the final style of my game but this week I thought it would be interesting to try the Ghibli style based on a scene from “My Neighbor Totoro“. I used Blender to model the whole scene and render it in Eeve. And Substance Painter for the textures. Chapters -------------- 00:00 Intro 00:50 Modeling - Making the roof with arrays 05:32 Modeling - Instance to Scene 11:10 Texturing - Blur Slope Filter in Substance Painter 12:45 Texturing - Filter Gallery in Photoshop 17:54 Material and Shader #gamedevelopment #indiegames #blender3d #ue4 #madewithsubstance #madewithunreal #unrealengine #gamedesign #gameart #3dmodeling #ghibli #3denvironment #ghiblistyle #eeve #ghiblistudio
Back to Top