More Level Design and New Enemies | Calamity Indie Game Devlog #5

Hey there, welcome to a new DevLog for my indie game Calamity: Oath of Despair. π™π™¬π™žπ™©π™˜π™ π™‹π™§π™€π™›π™žπ™‘ In this Devlog, I’ll talk a bit about Level Desing and show of some new enemies. If you have any question, feel free to ask them in the comments. But most importantly, enjoy :) π™‡π™„π™‰π™†π™Ž PrismaticaDev - Cheap Fog in UE4 [Depth-mask post process] (also works in UE5) Fix for the Post Process Blend Weight Bug: --------------------------------------- π™ˆπ™π™Žπ™„π˜Ύ Big thanks to π¦π¨π­π¨π›πšπ’ for the super atmospheric music. Check out their synthwave album 𝐏𝐚𝐫𝐨𝐬 on spotify: Chapters: 0:00 Intro 0:35 Fog Shader 1:33 Cages with PHYSICS ! 1:58 New Enemies 3:00 Loose loot on Death 3:17 More Level Design 5:07 Again a look at Elden Rings Level Design 7:07 Level Design of a new area in Calamity 8:06 Updating the Plugin 9:39 Outro π˜Όπ™Žπ™Žπ™€π™ π™‹π˜Όπ˜Ύπ™†π™Ž / π™‹π™‡π™π™‚π™„π™‰π™Ž π™π™Žπ™€π˜Ώ - Action RPG Multiplayer Starter Template - NIAGARA : Blood VFX Pack - Essential Sword & Shield Animation Pack
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