I’ve been thinking about doing more Half-Life stuff and less HLKZ stuff
Learn to TAS:
Half-Life TASing Introduction v2 by YaLTeR:
Bunnymod XT by YaLTeR:
SourceRuns discord (goldsrc-tas)
Notes:
Issue with s33 -- Once the player’s yaw reaches the target_yaw of the s33 framebulk, the yaw stays stuck until the next framebulk. This leads to weird snapping issues when watching the TAS.
Would be nice if we could get information regarding whether s33 or s22/collision s03 is faster or slower
Possible improvements:
• 0:10 groundstrafe, it’s faster (less than 480 ups)
• 0:40 could be improved, I’ve gotten a higher boost
• 1:00 probably could be done faster (i.e. less s22 s33)
Done with HLKZ settings with a Pro Run:
sv_maxspeed 300
fps_max 250 [249.5]
.hltas file: