Unreal 5 showreel

One year after opening Unreal 5 for the first time I finally got my first showreel done. The point of this showreel is to show what i can do in terms of building environments for example movie productions. Animations is mainly there för giving some more life to the environments. I did the environment building and layout, editing, modelling of the lighthouse, Earth, moon and Mars, Niagara simulation of the portal. Stockholm is extracted pieces from Google Earth and put together in Blender. Mainly Kitbash 3D and Quixel Megascans for most of the models. Character rigging is made in Mixamo. Stockholm is extracted pieces from Google Earth and put together in Blender. For the sky i use UDS. water asset i use Underwater blueprint by Karim Abou Shousha: Car model:
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