Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019 | Unreal Engine

This Unreal Fest Europe presentation by Rare’s Senior Software Engineer Jon Holmes covers the techniques employed to efficiently manage the scale of Ticking Components and Actors within Sea of Thieves while also diving into a few real-world examples of how the team optimised these systems and detailing how it all plugs in neatly inside Unreal Engine 4. Learn more about Unreal Engine at
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