Rebirth: Worldbuilding with Houdini | Live from HQ | Inside Unreal
On this week’s livestream, SideFX’s Games Team will show a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth“, created in partnership with Quixel and Unreal Engine for GDC 2019.
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Rebirth: Worldbuilding with Houdini | Live from HQ | Inside Unreal