Dumping the ROM of a GBA game by crashing it

Turns out, the GBA crash sound is just the console playing its entire address space as sound data. If we have a clear recording, we can convert it back to actual bytes, thus dumping the RAM and ROM. Used source code is available at: File name: Note - this is hardly a ready-to-use solution, and requires a lot of tuning, depending on the source data format.
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