DPP: Mechanical Rigging in Cinema 4D | Week 2
Join Maxon Master Trainer Athanasios “Noseman” Pozantzis for this week’s livestream where he’ll be diving deeper into Mechanical Rigging inside of Cinema 4D and showing you how to put together a number of simple Rigs, by first analyzing the mechanism, then deciding the optimal control method, and finally showing how every complex mechanism is just a string of multiple simple ones.
00:00:00 Waiting Loop
00:01:28 Welcome
00:02:13 Housekeeping
00:04:04 Today’s Topic
00:05:10 Double Cross
00:05:11 __ Circle driven
00:08:15 __ Alternatives
00:09:29 Delta, Constraint Rig
00:10:04 __ Joint IK example
00:11:25 __ Constraint setup, Clamp
00:14:09 __ Aim, Constraint
00:16:04 __ Limit Rotation Joint
00:17:33 __ Delta Rig example
00:18:25 __ Delta, arm principle
00:19:50 __ Delta, upper arm
00:23:50 __ Delta, lower arm
00:24:59 __ Delta, elbow stay on Plane
00:27:11 __ Length not limited
00:27:40 __ Length limiting, Priorities
00:32:41 __ Refresh -A- Problem Indicator
00:34:03 __ Priority hack, multiprocessing
00:35:53 __ Delta Rig arm, adding objects
00:40:35 __ Delta final
00:41:23 Q IK Joint Limit Angles
00:41:56 Q Invert Aim Constraint
00:46:19 Q __ One Constraint Tag
00:48:17 Q __ On that note - MoGraph
00:50:58 __ Set - Use Initial State
00:55:11 Trunk Open, Up-Vector
00:57:15 __ How to stabilize, UP_V
01:00:23 Universal Joint
01:02:22 __ Core Animation
01:04:04 __ Set up a Constraint
01:05:21 __ Solve it with a Null
01:08:09 Q Sorting Hierarchies
01:10:40 Q __ Name and Constrain
01:12:40 Q Cables and IK
01:17:43 Q Cables and Connectors
01:19:13 Wrapping up, thanks and bye
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