3D Programming - OpenGL - Voxel Cone Tracing - test scene - McGuire Archive - breakfast room
Testing my Voxel Cone Tracing implementation (still a work in progress) on the scene
“breakfast room“ from the popular Morgan McGuire Archive ().
I fixes some UVs in blender and replaced some of the original textures with some amazing PBR textures from .
Noise is now reduced but performance is reduced too xD, I should work on some optimizations now.
Original scene:
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Breakfast Room
by Wig42
Creative Commons Attribution 3.0
Exported from Blender to OBJ and materials and geometry corrected by Morgan McGuire. First used for 3D graphics research by Bitterli.
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