Texturing M4 Assault Rifle Weapon in Substance Painter and Blender - (Part 3)

After modeling our M4 weapon in Blender , it’s time for texturing in Substance Painter! In this video I present the whole process of texturing the weapon - i.e. Game Ready M4 Assault Rifle Gun with attachments such as Operator Reflex Sight, Suppressor, Vertical grip, Iron Sight, 30-rounds magazine and stock based on the XRK M4 weapon from Call of Duty Modern Warfare - Warzone. I use Substance Painter for baking the mesh maps (Normal, World space normal, Curvature, AO, Position and Thickness) as well as texturing the model. Inspect the model on Sketchfab: The complete model creation process: ► (Part 1) - Modeling Low Poly Model: ► (Part 2) - Modeling High Poly Model UV Unwrapping: ► (Part 3) - Texturing in Substance Painter: My social media: ► ArtStation: ► Sketchfab: Project Info: ► Real time spent on optimizing, baking and texturing: 24 hours ► Everything done in Substance 3D Painter Blender . Timestamps: 0:00 Separating elements for baking 2:08 Optimizing Low Poly 5:57 Fixing UVs after optimization 9:52 Test Baking 10:02 Fixing Mirrored UVs 10:38 Creating Text Maps 12:35 Baking Normal Map 12:57 Fixing artifacts after Baking 13:39 Adding Text & Details to Normal 18:36 Creating Logo and Icons 19:51 Adding Text & Details to Normal 27:58 Baking other maps based on Normal map 29:10 Texturing! 37:26 Fixing UVs 38:12 Texturing! 55:03 Adjusting colors 55:30 Fingerprints
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