60FPS animation exercise

The point of this exercise was to play around and see how animation at 60FPS could be done economically. I used a bunch of different exposure lengths to save as much time as possible and use the least amount of drawings I can. A lot of this animation was done on arbitrary decisions in terms of exposure lengths, aside from the spinning knife which actually spins on 1s. Absolutely NONE of the character animation moves on 1s. In fact, I used 27 drawings for the character. I created this chart to show the different types of framerate you could emulate by animating on different exposure lengths 1s - [60FPS] 2s - [30FPS] 3s - [20FPS] 4s - [15FPS] 5s - [12FPS] 6s - [10FPS]
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