I’ve been playing around with terrain blending in ue4 and put together this video to show how I’m blending objects into a terrain with multiple terrain ’layers’ with distance fields.
Accompanying Blog Post:
I also go over the caveats of this approach and talk about why I’m looking into reading from the terrain height and splat maps in game (hopefully I’ll be able to make a future video once I’ve developed that solution).
Section time-stamps because time is price
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5 years ago 00:18:45 54
Ghostrunner Demo Analysis: Ray Tracing on Unreal Engine 4 Tested In-Depth