Unity 3D Water Shader - HLSL

I will teach you how to create a fully customizable 3D water shader in Unity using HLSL. We will create waves by modifying the positions of the vertices, setup normal textures to add details to the water, and make the water change opacity based on its depth using the camera’s depth texture. RESOURCES CODE - FPS CONTROLLER - Are you looking for a Unity/C# tutor? Contact me here - @ Website - Facebook - Timestamps: 00:00 Water Shader 00:28 Setup 02:08 Waves - Changing Vert Positions 06:08 Result - Waves 06:50 Normal Textures - More Details 09:22 Result - Normal Textures 09:43 Moving Water Texture 11:03 Result - Moving Water Texture 11:35 Water Depth - Change Opacity 15:23 FINAL RE
Back to Top