Greetings, Survivors! You’ve all often seen two people with bags fiddling around at ATMs in shopping malls. Well, they’re just there to fix bugs and improve that machine! ;)
Get Decision: Red Daze on Steam :
Get Decision: Red Daze on :
Check out our fixes and improvements in update #2, which is available now:
AI:
* Overall improvements to settler AI
Balance:
* Increased starting capacity of small warehouses
* Increased the limit of resource production x10
* Slightly reduced damage of Sniper Rifles
* Slightly increased damage of all explosive weapons
* Balanced dealt while unarmed
* Restored Broken Hills factory for resource production
* Reduced the frequency and distance of werewolf JUMP ability
* Increased the MELEE skill growth rate
* All survivors following the player character (not just squad members) can now teleport if they stray too far
* You may now go to sleep in a besieged settlement if the assault is more than 60% complete
* You can now use the radio station to access any building in settlements remotely
* Added new game hints and improved their display in the dialogue with Frank
* Simplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventory
* Removed the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speed
* Added arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the Assault
* Reduced chance and duration of the knock-out effect
* Reducing the frequency of attacks on settlements by enemy groups during peacetime
* The Power Bar for rapid-fire weapons has been brought back
GUI:
* Added the K hotkey to hide/show the HUD
* Added a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUD
* Added the ability to return the camera to default position by compass-clicking
* The map window now has an indicator of the number of game days
* Added support for Ultrawide resolution
Visuals:
* Added effect of unit burning after death by flamethrower
* Fixed the animation of the accelerated walking after rolling
Bugs:
* Now the game progress is displayed correctly and can reach 100%.
* The turret gun becomes first level after destruction. Previously it was at the same level as before destruction.
* Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad.
* Grenades now properly increase the heavy weapons skill.
* Fixed hand animation when tired running with a grenade.
* Fixed a bug that caused duplicate money on restart.
* Fixed stamina bugs after a fast travel.
* Fixed a rare bug with an invisible dog.
* Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen.
* Fixed a rare character freeze after loading the game.
* Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade.
* Fixed a bug that sometimes made it impossible to open a small warehouse.
[*] Many other small fixes and improvements.
Your feedback and comments are always welcome! Have a great game!
Thank you for all of your support! :)
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