Decision: Red Daze Update #2 Patch Notes

Greetings, Survivors! You’ve all often seen two people with bags fiddling around at ATMs in shopping malls. Well, they’re just there to fix bugs and improve that machine! ;) Get Decision: Red Daze on Steam : Get Decision: Red Daze on : Check out our fixes and improvements in update #2, which is available now: AI: * Overall improvements to settler AI Balance: * Increased starting capacity of small warehouses * Increased the limit of resource production x10 * Slightly reduced damage of Sniper Rifles * Slightly increased damage of all explosive weapons * Balanced dealt while unarmed * Restored Broken Hills factory for resource production * Reduced the frequency and distance of werewolf JUMP ability * Increased the MELEE skill growth rate * All survivors following the player character (not just squad members) can now teleport if they stray too far * You may now go to sleep in a besieged settlement if the assault is more than 60% complete * You can now use the radio station to access any building in settlements remotely * Added new game hints and improved their display in the dialogue with Frank * Simplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventory * Removed the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speed * Added arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the Assault * Reduced chance and duration of the knock-out effect * Reducing the frequency of attacks on settlements by enemy groups during peacetime * The Power Bar for rapid-fire weapons has been brought back GUI: * Added the K hotkey to hide/show the HUD * Added a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUD * Added the ability to return the camera to default position by compass-clicking * The map window now has an indicator of the number of game days * Added support for Ultrawide resolution Visuals: * Added effect of unit burning after death by flamethrower * Fixed the animation of the accelerated walking after rolling Bugs: * Now the game progress is displayed correctly and can reach 100%. * The turret gun becomes first level after destruction. Previously it was at the same level as before destruction. * Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad. * Grenades now properly increase the heavy weapons skill. * Fixed hand animation when tired running with a grenade. * Fixed a bug that caused duplicate money on restart. * Fixed stamina bugs after a fast travel. * Fixed a rare bug with an invisible dog. * Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen. * Fixed a rare character freeze after loading the game. * Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade. * Fixed a bug that sometimes made it impossible to open a small warehouse. [*] Many other small fixes and improvements. Your feedback and comments are always welcome! Have a great game! Thank you for all of your support! :)
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